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That was fast…

February 23rd, 2009 No comments

Well, shiver me timbers! It looks like the first 2D barcode game was called QR-Kill and took place about a year ago in Barcelona. (Have you ever noticed how everything cool happens in Barcelona?) Thanks to Leo Gaggl of BrightCookie.com for pointing this out to me. And while the more generic name is 2D barcode, I think most people are using a certain type called a QR Code. I found a free QR code generator (from that same group in Barcelona). I can see how this could make for some really fun games. Here’s an example of how you could set up to play a game of SMS tag:

qr_code_bang

As fun as that would be, I want to set up a game where some of the codes give you text clues (up to 100 characters per QR code), others call you back with a recording, and still others allow you to track what items you have picked up so you can solve more complex games — including instructional games. I also wonder how to support multiple languages. For now it seems each language would need it’s own QR code.

Anyway, here are some links to QR code readers. To download them visit any of the following websites from your cell phone’s browser:

Thanks to the QRcode.es group for making this info available!

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2D barcodes and mobile learning

February 21st, 2009 4 comments

I first got interested in barcodes and mobile phones when I discovered I could scan UPC at the store and look up prices and reviews from my G1 Google phone. ShopSavvy and Compare Everywhere are still two of the most popular Android apps on the Android Market. But a recent post to the UNESCO OER list led me to think about applying 2D barcodes to mobile learning.

At a very basic level, I can imagine a lecture where the last powerpoint slide is a 2D barcode which includes the presenter’s contact info or a link to the presentation on slideshare. and a URL. 2D barcodes are quite common in Japan, in magazines and on billboards. For those with a camera-enabled cell phone, there’s no need to write down the URL or contact info.

I am part of a graduate class that is designing a location-based game for a local museum. We are putting a lot of time designing a game that will work on PCs and a limited number of GPS-enbled, PocketPC and Garmin devices using an application called WhereIGo. But what if the same game could be designed using 2D barcodes, so that anyone with a web-enabled camera phone could play? More and more cell phones now come with built-in 2D barcode readers, not just smart phones. Does anyone know of a game engine that uses 2D barcode readers? Just curious.

So how do you make these fancy barcodes, you ask? One of the easiest ways is on a site called Kaywa. Anyone can create a 2D barcode that represents a web link, a vCard, a phone number, or some hidden text (like a clue or something). Another option is called Snappr.net. But unfortunately, Snappr.net insists on linking back to itself, even for basic contact info. So don’t use it if you want an independent 2D barcode that doesn’t require web access. Still, Snappr.net has some neat functionality like the barcodes survey below. Instead of banning cell phones from our public schools, why don’t we start using them to engage students and other learners?

Here is a 2D barcode that will load a survey. You can take it from almost any mobile phone with a camera and web access. (If you don’t already have barcode scanner for your phone, visit http://code.google.com/p/zxing/wiki/GetTheReader.)

If you want to read more here’s an interesting post on mobile learning with 2D barcodes: http://www.cellphonesinlearning.com/2008/07/qr-codesintegration-into-learning.html. It looks like a company called BrightCookie is already working on making this technology work in Moodle. I would like to see it implemented as a mobile game.

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Moving contacts from Blackberry phone to T-mobile’s G1

October 31st, 2008 No comments

I was concerned about how I would move all my addresses and phone numbers from my Blackberry Pearl to my new Google Android phone, but it went really smoothly thanks to a very nice vCard to CSV Converter I found online. I was able to export my addresses from both Outlook and Apple’s Address Book app to vCard format. From there, I used the converter to make CSV files that would be Gmail compatible (so as not to lose any data). Then from the Contacts section of Gmail, I used the Import link to import all these CSV files. Gmail did a great job of merging all my duplicate contacts, since it had already stored email addresses for many of them. The creepy thing about this is that now Google has all my contact info. The cool thing is that now I can access it from any computer or phone (so I won’t have to do this again if I stick with Android phones). So please Google, remember not to be evil. :-)

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First impressions after a week with the G1 Android phone

October 31st, 2008 2 comments

It’s been a week now, so I am prepared to offer my opinion on T-mobile’s G1 Android phone. Overall, I am still glad I bought the G1. The HTC phone hardware gets a B, while the Android operating system gets closer to an A. Here are a few thoughts:

Battery life. As expected, the battery life on the G1 is pretty poor. After a couple hours of heavy use, only 25% of the battery remained. After talking to some of my friends the battery life seems comparable to the iPhone. Hopefully I will be able to drop a better battery into it as they improve.

Android Market Apps (with some bugs). The G1 comes with just a few Google-based applications plus calculator, camera, etc — but new apps are appearing on the Android Market every day. I don’t have time to go into all of the ones I’ve installed right now (I think I’ve installed a couple dozen at this point), but I like what I see so far. Many still have some bugs, but I was expecting that. Updates seem to be coming out regularly, and most of the popular apps are quite stable. All of them are free as of right now, so I guess you get what you pay for :-) The top 3 apps on my wishlist are a flickr image uploader, a geocaching app that tracks caches offline, and a turn-by-turn navigation app. My top suggestion for the Android team is to allow a way to exit apps. But I’m sure someone will put out an application killer app soon.

That’s it for now. At some point I’ll review my favorite 3 apps, including one that could be the start of a really fun location-based game.

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Categories: Android, Gadgets, Reviews Tags:

Meet the Netflix Player, by Roku

July 31st, 2008 1 comment

My wife wanted to watch North and South last night while I was gone, but after calling every video rental store in town she finally gave up. Well guess what? It was available in the Netflix “Watch Instantly” section, along with over 12,000 other movies and TV shows. But she is not the type to watch a movie on a laptop. And since the instant movie viewer currently only works via Internet Exploder, I would have to open VMWare Fusion on our mac first, start Windows, etc, etc, etc.

Enter the Netflix Player by Roku.

Read more…

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Categories: Gadgets Tags: ,