Well, shiver me timbers! It looks like the first 2D barcode game was called QR-Kill and took place about a year ago in Barcelona. (Have you ever noticed how everything cool happens in Barcelona?) Thanks to Leo Gaggl of BrightCookie.com for pointing this out to me. And while the more generic name is 2D barcode, I think most people are using a certain type called a QR Code. I found a free QR code generator (from that same group in Barcelona). I can see how this could make for some really fun games. Here’s an example of how you could set up to play a game of SMS tag:

As fun as that would be, I want to set up a game where some of the codes give you text clues (up to 100 characters per QR code), others call you back with a recording, and still others allow you to track what items you have picked up so you can solve more complex games — including instructional games. I also wonder how to support multiple languages. For now it seems each language would need it’s own QR code.
Anyway, here are some links to QR code readers. To download them visit any of the following websites from your cell phone’s browser:
Thanks to the QRcode.es group for making this info available!
Related Posts:
I first got interested in barcodes and mobile phones when I discovered I could scan UPC at the store and look up prices and reviews from my G1 Google phone. ShopSavvy and Compare Everywhere are still two of the most popular Android apps on the Android Market. But a recent post to the UNESCO OER list led me to think about applying 2D barcodes to mobile learning.
At a very basic level, I can imagine a lecture where the last powerpoint slide is a 2D barcode which includes the presenter’s contact info or a link to the presentation on slideshare. and a URL. 2D barcodes are quite common in Japan, in magazines and on billboards. For those with a camera-enabled cell phone, there’s no need to write down the URL or contact info.
I am part of a graduate class that is designing a location-based game for a local museum. We are putting a lot of time designing a game that will work on PCs and a limited number of GPS-enbled, PocketPC and Garmin devices using an application called WhereIGo. But what if the same game could be designed using 2D barcodes, so that anyone with a web-enabled camera phone could play? More and more cell phones now come with built-in 2D barcode readers, not just smart phones. Does anyone know of a game engine that uses 2D barcode readers? Just curious.
So how do you make these fancy barcodes, you ask? One of the easiest ways is on a site called Kaywa. Anyone can create a 2D barcode that represents a web link, a vCard, a phone number, or some hidden text (like a clue or something). Another option is called Snappr.net. But unfortunately, Snappr.net insists on linking back to itself, even for basic contact info. So don’t use it if you want an independent 2D barcode that doesn’t require web access. Still, Snappr.net has some neat functionality like the barcodes survey below. Instead of banning cell phones from our public schools, why don’t we start using them to engage students and other learners?
Here is a 2D barcode that will load a survey. You can take it from almost any mobile phone with a camera and web access. (If you don’t already have barcode scanner for your phone, visit http://code.google.com/p/zxing/wiki/GetTheReader.)

If you want to read more here’s an interesting post on mobile learning with 2D barcodes: http://www.cellphonesinlearning.com/2008/07/qr-codesintegration-into-learning.html. It looks like a company called BrightCookie is already working on making this technology work in Moodle. I would like to see it implemented as a mobile game.
Related Posts:
Recent Comments