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Learning with Twitter is Taking Off!

October 10th, 2009

Carla Federman, US History Teacher at Mary Institute and Saint Louis Country Day School, is teaching her Cold War class with a new twist this year. She will be reenacting the Cuban Missile Crisis using 15 different Twitter accounts. You can follow the tweets at http://thea.micds.org/twitster/index.php, or if you use Twitter you can follow the individual characters here. TwHistory was the brainchild of Marion Jensen, and started with a reenactment of the Battle of Gettysburg earlier this summer (press release here). My colleagues at the Open University of Catalonia have been doing interesting work on microlearning with Twitter, including interesting work on using Twitter in language learning by Graham Stanley. They were even able to interview Jack Dorsey, CEO and founder of Twitter, about using Twitter in education (here and here). So what are your thoughts on microlearning using Twitter?

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Instructional_Technology, Mobile Learning, PLEs, Web 2.0, eLearning, twitter

Press Release: Tweeting the Civil War on Twhistory.com

April 28th, 2009

Here is a press release that went out to Wired, CNN, AP, and some other media outlets earlier today. I hope it gets picked up by one of them. It’s been a fun project so far, and this is just the beginning. Enjoy!

Contact: TOM CASWELL
Email: caswell [dot] tom [at] gmail [dot] com

FOR IMMEDIATE RELEASE
9 A.M. MST, April 28, 2009

TWEETING THE CIVIL WAR
LOGAN, UTAH, APRIL 27, 2009: TWHISTORY.COM introduces the Civil War to a techno-savvy generation using actual 19th century journals cropped down to twitter-size updates. Now users can follow the day-by-day accounts of the Civil War from actual participants, all on Twitter.

Twitter, a microblogging tool that allows users to send updates in 140 characters or less, might be a relatively new tool, but Marion Jensen, Director of OpenCourseWare at Utah State University, thinks that by applying the tool to the 19th century, people can gain new appreciation for Civil War history.

Using original sources such as diaries and journals of soldiers in the battle, Jensen and other volunteers tweet what that person did on a particular day. “So if a particular soldier had beans for breakfast on April 26, 1863, I twitter for that person on April 26, 2009: ‘had beans for breakfast.’”  Jensen says. Each soldier will be at or near Gettysburg at the time of famous Civil War Battle. The soldiers can be followed at http://twhistory.com

Jensen says that by following many soldiers over the course of days and weeks, one can really get a feel for what life was like back in the Civil war. “Each person doesn’t say a lot, but when you read all of the tweets in concert, you begin to get a picture of the whole story.”

Jensen is twittering both Union soldiers and generals, as well as those who fought for the Confederacy. “We are also twittering a newspaper, as well as President Lincoln.”

Jensen says he will follow these characters through the Battle of Gettysburg, in early July. “After the Gettysburg, we may continue on with these characters, or we may start a new project. Possible future projects include the Cuban Missile Crisis or the proceedings of the Continental Congress.”

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That was fast…

February 23rd, 2009

Well, shiver me timbers! It looks like the first 2D barcode game was called QR-Kill and took place about a year ago in Barcelona. (Have you ever noticed how everything cool happens in Barcelona?) Thanks to Leo Gaggl of BrightCookie.com for pointing this out to me. And while the more generic name is 2D barcode, I think most people are using a certain type called a QR Code. I found a free QR code generator (from that same group in Barcelona). I can see how this could make for some really fun games. Here’s an example of how you could set up to play a game of SMS tag:

qr_code_bang

As fun as that would be, I want to set up a game where some of the codes give you text clues (up to 100 characters per QR code), others call you back with a recording, and still others allow you to track what items you have picked up so you can solve more complex games — including instructional games. I also wonder how to support multiple languages. For now it seems each language would need it’s own QR code.

Anyway, here are some links to QR code readers. To download them visit any of the following websites from your cell phone’s browser:

Thanks to the QRcode.es group for making this info available!

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Android, Gadgets, Games, Mobile Learning ,

2D barcodes and mobile learning

February 21st, 2009

I first got interested in barcodes and mobile phones when I discovered I could scan UPC at the store and look up prices and reviews from my G1 Google phone. ShopSavvy and Compare Everywhere are still two of the most popular Android apps on the Android Market. But a recent post to the UNESCO OER list led me to think about applying 2D barcodes to mobile learning.

At a very basic level, I can imagine a lecture where the last powerpoint slide is a 2D barcode which includes the presenter’s contact info or a link to the presentation on slideshare. and a URL. 2D barcodes are quite common in Japan, in magazines and on billboards. For those with a camera-enabled cell phone, there’s no need to write down the URL or contact info.

I am part of a graduate class that is designing a location-based game for a local museum. We are putting a lot of time designing a game that will work on PCs and a limited number of GPS-enbled, PocketPC and Garmin devices using an application called WhereIGo. But what if the same game could be designed using 2D barcodes, so that anyone with a web-enabled camera phone could play? More and more cell phones now come with built-in 2D barcode readers, not just smart phones. Does anyone know of a game engine that uses 2D barcode readers? Just curious.

So how do you make these fancy barcodes, you ask? One of the easiest ways is on a site called Kaywa. Anyone can create a 2D barcode that represents a web link, a vCard, a phone number, or some hidden text (like a clue or something). Another option is called Snappr.net. But unfortunately, Snappr.net insists on linking back to itself, even for basic contact info. So don’t use it if you want an independent 2D barcode that doesn’t require web access. Still, Snappr.net has some neat functionality like the barcodes survey below. Instead of banning cell phones from our public schools, why don’t we start using them to engage students and other learners?

Here is a 2D barcode that will load a survey. You can take it from almost any mobile phone with a camera and web access. (If you don’t already have barcode scanner for your phone, visit http://code.google.com/p/zxing/wiki/GetTheReader.)

If you want to read more here’s an interesting post on mobile learning with 2D barcodes: http://www.cellphonesinlearning.com/2008/07/qr-codesintegration-into-learning.html. It looks like a company called BrightCookie is already working on making this technology work in Moodle. I would like to see it implemented as a mobile game.

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Android, Gadgets, Games, Mobile Learning, Software, Tech Tools, Web 2.0

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