Category: Android

  • That was fast…

    Well, shiver me timbers! It looks like the first 2D barcode game was called QR-Kill and took place about a year ago in Barcelona. (Have you ever noticed how everything cool happens in Barcelona?) Thanks to Leo Gaggl of BrightCookie.com for pointing this out to me. And while the more generic name is 2D barcode, I think most people are using a certain type called a QR Code. I found a free QR code generator (from that same group in Barcelona). I can see how this could make for some really fun games. Here’s an example of how you could set up to play a game of SMS tag:

    qr_code_bang

    As fun as that would be, I want to set up a game where some of the codes give you text clues (up to 100 characters per QR code), others call you back with a recording, and still others allow you to track what items you have picked up so you can solve more complex games — including instructional games. I also wonder how to support multiple languages. For now it seems each language would need it’s own QR code.

    Anyway, here are some links to QR code readers. To download them visit any of the following websites from your cell phone’s browser:

    Thanks to the QRcode.es group for making this info available!

  • 2D barcodes and mobile learning

    I first got interested in barcodes and mobile phones when I discovered I could scan UPC at the store and look up prices and reviews from my G1 Google phone. ShopSavvy and Compare Everywhere are still two of the most popular Android apps on the Android Market. But a recent post to the UNESCO OER list led me to think about applying 2D barcodes to mobile learning.

    At a very basic level, I can imagine a lecture where the last powerpoint slide is a 2D barcode which includes the presenter’s contact info or a link to the presentation on slideshare. and a URL. 2D barcodes are quite common in Japan, in magazines and on billboards. For those with a camera-enabled cell phone, there’s no need to write down the URL or contact info.

    I am part of a graduate class that is designing a location-based game for a local museum. We are putting a lot of time designing a game that will work on PCs and a limited number of GPS-enbled, PocketPC and Garmin devices using an application called WhereIGo. But what if the same game could be designed using 2D barcodes, so that anyone with a web-enabled camera phone could play? More and more cell phones now come with built-in 2D barcode readers, not just smart phones. Does anyone know of a game engine that uses 2D barcode readers? Just curious.

    So how do you make these fancy barcodes, you ask? One of the easiest ways is on a site called Kaywa. Anyone can create a 2D barcode that represents a web link, a vCard, a phone number, or some hidden text (like a clue or something). Another option is called Snappr.net. But unfortunately, Snappr.net insists on linking back to itself, even for basic contact info. So don’t use it if you want an independent 2D barcode that doesn’t require web access. Still, Snappr.net has some neat functionality like the barcodes survey below. Instead of banning cell phones from our public schools, why don’t we start using them to engage students and other learners?

    Here is a 2D barcode that will load a survey. You can take it from almost any mobile phone with a camera and web access. (If you don’t already have barcode scanner for your phone, visit http://code.google.com/p/zxing/wiki/GetTheReader.)

    If you want to read more here’s an interesting post on mobile learning with 2D barcodes: http://www.cellphonesinlearning.com/2008/07/qr-codesintegration-into-learning.html. It looks like a company called BrightCookie is already working on making this technology work in Moodle. I would like to see it implemented as a mobile game.

  • Parallel Kingdom: location-based MMORPG for Android

    I recently came across a couple of Android apps with huge potential. Here is a quick review:

    Parallel Kingdom

    Parallel Kingdom is a location-based Massively Multiplayer Role Playing Game (MMORPG) developed for Android. Parallel Kingdom uses real world prompts as its basis for the virtual world, giving users the ability to attack, dance, hug or team up with anyone around them.

    Parallel Kingdom allows you to mine resources, build buildings, craft items, trade goods, meet new people, found kingdoms, lead wars, and explore the real virtual world around you. Here is a video review done by AndroidApps.com:

    http://www.parallelkingdom.com/

    City Audioguides

    city-aufioguides.jpg

    This one looks very interesting, but it appears that the project was dropped. If anyone has information about this project, please let me know. Here is some information on it:

    By using the Android framework positioning tools and other technologies the developers City Audioguides are aiming to improve your travel experiences by delivering relevant audio content information for historical venues, museum, and any other location of interest.

    “Turning streets into museums and creating an environment where it’s easy to learn and share and to get the most out of our travels. This project is based on the belief that access to culture should be freely available to everyone.”

    “Bringing museum-like audioguides to a larger scope.”

    http://sourceforge.net/projects/pounamu/

  • Top 20 Android Apps — One Month After G1 Launch

    My name is Tom and I am an Android app addict. I currently have over 150 apps installed on my G1 phone. So here are my top 20. I haven’t included any games in my list, since that is more a matter of personal preference. I also find that the more games I install on my G1, the less I end up using my own phone. My kids use it the rest of the time. So here are my top 20 apps in no particular order. Sorry I don’t have links. You’ll can search for them in the Android Market.

    • Picasa (a great tool for uploading and viewing Picasa photos)
    • JET CET PDF (the only PDF viewer currently available)
    • iSkoot (Skype client. Check the fine print though — it does uses you cell phone’s minutes)
    • GPS Tracker (post your current position to hidden or public URL — even has a Facebook plugin)
    • fBook (Facebook app)
    • Android File Manager (good app to have)
    • Twidroid (currently the best twitter client for the G1)
    • Orienteer (displays compass and GPS coordinates — a must for geocaching)
    • Power Manager (shows battery life — must have)
    • Yellowbook V2 (search for a business and it presents you with Google maps and phone numbers)
    • Video Player (best video player, IMHO)
    • ShopSavvy (barcode scanner app that allows you to compare prices and read reviews)
    • Compare Everywhere (other barcode scanner app)
    • DoggCatcher (Podcast app — still very beta, but very cool in that it allows you to update podcasts over wifi. So iPod Touch, why can’t you do this?)
    • TunesRemote (controls your iTunes via your wifi network)
    • textonphone (access 1000’s of free books — search and download books to your phone’s local library)
    • Shazam (analyzes and (somehow) recognizes songs being played on radio, TV, anywhere you can get a 10 second sample)
    • Ringdroid (make your own ringtone by clipping out a snippet from any MP3)
    • Voxofon Call Router (VOIP client)
    • Toggle Settings (a great app for dimming the screen and turning off the ringer, etc). Keeping the screen brightness down is a great way to save your battery.

    If you have other favorite Android apps, I would like to hear about them.

  • Moving contacts from Blackberry phone to T-mobile’s G1

    I was concerned about how I would move all my addresses and phone numbers from my Blackberry Pearl to my new Google Android phone, but it went really smoothly thanks to a very nice vCard to CSV Converter I found online. I was able to export my addresses from both Outlook and Apple’s Address Book app to vCard format. From there, I used the converter to make CSV files that would be Gmail compatible (so as not to lose any data). Then from the Contacts section of Gmail, I used the Import link to import all these CSV files. Gmail did a great job of merging all my duplicate contacts, since it had already stored email addresses for many of them. The creepy thing about this is that now Google has all my contact info. The cool thing is that now I can access it from any computer or phone (so I won’t have to do this again if I stick with Android phones). So please Google, remember not to be evil. 🙂